This issue, Tippett Studio puppet artist Kent Schoberle explains how to rig a model using the Maya Muscle toolset introduced with Maya 2008 Extension 1. Click the Website link below to access all the scene files you need to follow the tutorial, including a fully rigged model. You'll also find screen-capture videos showing the complete workflow.
REQUIREMENTS
Maya 2008 Complete Extension 1 or later
LICENSING
Learning use only; please do not use materials in commercial projects without the writer's permission
NOTE
Screen-capture videos do not contain sound or narration